Showing posts with label Surface. Show all posts
Showing posts with label Surface. Show all posts

Thursday, November 8, 2012

Office for Android and iOS purportedly caught in screenshots, won't lure away Surface loyalists

By Jon Fingas posted Nov 7th 2012 11:13AM Office for Android, iOS purportedly caught in screenshots, won't lure away Surface loyalists

We're wondering if Microsoft is a master of the non-denial. While it has twice downplayed rumors of an upcoming Office for competing mobile platforms, supposed new screenshots and details from The Verge hint that the Redmond team's use of the word "inaccurate" wasn't a flat-out rejection. The Android and iOS versions (iOS seen here) are believed to be real, but to serve mostly as hooks for those who crave Microsoft-sanctioned portals rather than full-fledged productivity suites. Excel, PowerPoint and Word apps would start off as free viewers and only unlock editing for those who dutifully subscribe to Office 365; to no one's shock, even the paid versions would be simple enough to leave Surface owners free from buyer's remorse. Anyone who hasn't already been lured away by Google Drive or iWork offerings may have some time to wait if the claims hold true, however. A mobile Office bundle may meet the rumored launch targets for iOS users with a launch sometime in late February or early March, but the Android fans among us might have to wait until May. It's safe to say that Microsoft won't clear the air anytime soon.


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Microsoft Readying Xbox Surface, A Gaming Tablet

With only a few hours ahead of the official Microsoft Surface announcement, back in June 2012, rumors and the technical specifications of an alleged Xbox tablet leaked online. Apparently, the next-gen Xbox console will be a tablet, or might involve a tablet paired with a station, in the style of Wii U. But let’s have a look at the latest rumors about the Xbox tablet.


Even though Microsoft denied the rumors, the tech publications are suggesting that the Redmond-based company is currently working on a gaming terminal with a 7-inch display and a design influenced by Microsoft Surface. It seems that Microsoft haven’t chosen the processor for the Xbox tablet yet. For the time being there are two options for Microsoft: a proprietary chipset based on the ARM technology, or an Intel SoC. But the creators of Windows might also wait a bit more and see what the next-gen of processors will perform like.


Keep in mind that the new Xbox tablet will be focused on Gaming, but, of course, it will also come with web communication and social networking options, plus web browsing via Internet Explorer 10.


Rumor has it that Xbox 720 Tablet will pack a 7-inch multitouch display with a resolution of 1,280 x 720 pixels, Bluetooth, WiFi and a 2.4 GHz connection between the tablet and the new console. It will come with 5 GB of RAM, plus an AMD GPU on 28 nm with 1.2 GB of GDDR5 and a 250 GB HDD and 10,000 RPM.


Regarding the software platform of the Xbox tablet, it seems that it will not run on Windows 8 or Windows RT, but a custom OS based on Linux. It seems that the same company that developed the design and the hardware platform of the Microsoft Surface tablet will make the Xbox tablet, as well, and we are waiting to see it getting integration with Windows Phone smartphones and Windows 8 terminals via Smart Glass.


All we have to do now is wait for a price and an official confirmation. If the Xbox tablet is real, I am eager to see Sony’s response coming from PlayStation’s direction.


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Sunday, November 4, 2012

What Lies Beneath the Surface Tablet's Screen

The last thing people probably consider when buying a new gizmo or gadget is how hard it might be to fix, but according to the teardown team at iFixit, Microsoft's shiny new Surface tablet is easier to repair than the latest iPad, but it is still difficult to take apart.

Surface teardown After removing a total of 17 T5 Torx screws -- 10 under the kickstand and 7 under the camera cover -- the rear case comes right off -- almost. (Credit: iFixit)

The online teardown site rated the Surface's "repairability" a 4 on a scale of 1 to 10, with 10 being the easiest. That is a marked improvement over the iPad's 2 rating, but far short of the Amazon Kindle Fire's 8.

Getting inside the device was where the Surface scored over the iPad.

"Microsoft made the Surface's internals accessible through the back -- like the Kindle Fire and Nexus 7 -- as opposed to through the front glass/LCD -- like the iPad 3," said Miroslav Djuric, chief information architect at iFixit.

"Aside from the original iPad's clip system -- which allowed the user to open the tablet without having to use a heat gun to unglue the glass -- making the tablet guts accessible from the rear panel usually makes for an easier opening procedure," he explained.

"The Surface falls somewhere in the middle: Users won't have to risk shattering the glass to open it, but they'll have to carefully remove a long, plastic bezel, a tamper-evident sticker, and tons of screws to do anything inside," Djuric told TechNewsWorld. "Thankfully, the battery replacement is quite easy once you're inside. The user just needs to disconnect a ribbon cable and carefully pry the battery off the rear case in order to remove it."

After getting into the device, however, the would-be repairer would still have a ways to go to make those repairs.

"The glass and LCD, which will undoubtedly be the most-broken part of the tablet, is strongly adhered to the VaporMG frame, requiring lots of guitar picks, patience, and heat gun action in order to separate," said Djuric. "It also doesn't help that all of the Surface's other guts are placed on top of the glass/LCD/Vapor MG frame, but that's the usual trade-off with having a tablet accessible from the rear."

This also isn't really all that unexpected. The devices aren't made, as is still the case with desktop computers, to be upgraded or even repaired by the end user. These are devices -- much like a television -- that should be left to the professional to service.

"The more integrated a design is, the harder it is to pull apart," said Roger L. Kay, principal analyst at Endpoint Technologies Associates. "A removable battery takes up more space than a hard-wired one. But then there's just plain old good design. Some are better than others."

One of the reasons that these devices are difficult to repair comes down to consumers often wanting devices that are sleek and lightweight, while still being reliable. It is thus difficult to produce a product that fits all the criteria and can also be easily repaired.

"Consumers consistently are pushing manufacturers toward lighter, sleeker and more portable devices," said Chris Silva, industry analyst at the Altimeter Group. "We've seen with things like iPhone and Macbooks, the more the manufacturers do to make these items sleek and lightweight, the less user-serviceable they are."

That, plus the accelerating pace of innovation among these devices, adds up to a dire electronics-waste impact on the environment, Silva told TechNewsWorld.

"While feature phone innovation did not have as high a correlation to handset replacement every 18-24 months, on the smartphone front devices innovate so fast that users are swapping out devices at least that fast, if not more quickly. Tablets innovate even more rapidly, meaning that the ability to fix one of these devices is less important than our likelihood as consumers to attempt to repair vs. upgrade these items."

In the case of the Surface, this could be a reflection of Microsoft's newness to hardware in this class of products, but it also comes back to the cost to repair vs. the cost to simply replace.

"Their prior experience was the Xbox, which was generally just cheaper to replace, even though it was repairable," said Rob Enderle, principal analyst at the Enderle Group. "As you get to (US)$1,000, it makes more sense to design a product to repair, but as you get to $500, the added cost to make a product easy to repair starts to exceed the benefit."

With the Surface, very little should go wrong -- but if anything were to break, it likely wouldn't be something that an average user could readily fix, so it falls into the replace category.

"This is a solid state device, and the kinds of things that fail on this class of device are generally due to misuse and not because the part itself fails," Enderle told TechNewsWorld. "If the user mistreats the device, the warranty doesn't cover the repair, and if a component fails because it is bad, that cost is passed back to the component supplier."

The issue with the difficulty of repairing is that clearly the companies see this as something that could, or even should be replaced rather than repaired. In these cases, the efficiency of manufacture means that repairing something that has a seemingly minor fault requires major effort. The question is whether consumers should consider this when buying such a product.

"There are lots of different e-recyclers out there," noted Djuric. "Some strip devices to their most basic materials, different metals, plastics, etc., while others refurbish a portion of their devices and make them sellable again."

The overarching problem is how to separate all the parts in an electronic device cost-effectively, Djuric stressed.

"Increasing the difficulty of separating the components hurts the e-recyclers' bottom line, and makes some devices cost-infeasible to refurbish," he said. "Those devices will eventually end up in a pile of raw materials -- at best -- instead of being used elsewhere by another person who can't afford the latest-and-greatest gadget."


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