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ASUS, Google offer monetary compensation for Nexus 7 tablets bought before price drop
Friday, November 9, 2012
NVIDIA's revenue hits a record $1.20 billion for Q3 powered by Tegra 3 tablets, Kepler GPUs
NVIDIA Reports Financial Results for Third Quarter Fiscal Year 2013
NVIDIA Initiates Dividend; Extends Share-Repurchase Authorization
Nov 08, 2012 (Marketwire via COMTEX) --NVIDIA (NASDAQ: NVDA)
Record revenue of $1.20 billion.
GAAP net income was $209.1 million, or $0.33 per diluted share. Non-GAAP net income was $245.5 million, or $0.39 per diluted share.
GAAP gross margin was a record 52.9 percent. Non-GAAP gross margin was a record 53.1 percent.
NVIDIA initiated quarterly dividend of 7.5 cents a share.
NVIDIA (NASDAQ: NVDA) today reported record revenue of $1.20 billion for the third quarter of fiscal 2013 ended Oct. 28, 2012, up 15.3 percent from the previous quarter and up 12.9 percent from a year earlier.
The company also announced that it is initiating the payment of a quarterly cash dividend, and extending its existing $2.7 billion share-repurchase program, initiated in August 2004, through December 2014.
"Investments in our new growth strategies paid off this quarter in record revenues and margins," said Jen-Hsun Huang, president and chief executive officer of NVIDIA. "Kepler GPUs are winning across the special-purpose PC markets we serve, from gaming to design to supercomputing. And Tegra is powering some of the most innovative tablets, phones and cars in the market."
He continued: "We are pleased to start paying our shareholders a quarterly cash dividend. We have confidence in our businesses and our continued ability to grow. Given our strong financial position and ongoing ability to generate cash, we are well positioned to continue investing in our future."
GAAP Quarterly Financial Comparison
(in millions except per share data) Q3 FY13 Q2 FY13 Q3 FY12 Q/Q Y/Y
Revenue $1,204.1 $1,044.3 $1,066.2 up 15.3% up 12.9%
Gross margin 52.9% 51.8% 52.2% up 1.1 p.p up 0.7 p.p
Operating expenses $384.4 $401.1 $359.6 down 4.2% up 6.9%
Net income $209.1 $119.0 $178.3 up 75.6% up 17.3%
Earnings per share $0.33 $0.19 $0.29 up 73.7% up 13.8%
Non-GAAP Quarterly Financial Comparison*
(in millions except per share data) Q3 FY13 Q2 FY13 Q3 FY12 Q/Q Y/Y
Revenue $1,204.1 $1,044.3 $1,066.2 up 15.3% up 12.9%
Gross margin 53.1% 52.0% 52.5% up 1.1 p.p up 0.6 p.p
Operating expenses $344.8 $342.5 $317.6 up 0.7% up 8.6%
Net income $245.5 $170.4 $217.0 up 44.0% up 13.1%
Earnings per share $0.39 $0.27 $0.35 up 44.4% up 11.4%
*Non-GAAP earnings excluded stock-based compensation, amortization of acquisition-related intangible assets, other acquisition-related costs, a contribution expense in the second quarter of fiscal 2013, and the tax impact associated with such items.
Outlook
Our outlook for the fourth quarter of fiscal 2013 is as follows:
Revenue is expected to be between $1.025 billion and $1.175 billion.
GAAP and non-GAAP gross margins are expected to be flat relative to the prior quarter, 52.9 percent and 53.1 percent, respectively.
GAAP operating expenses are expected to be approximately $400 million; non-GAAP operating expenses are expected to be approximately $359 million.
GAAP and non-GAAP tax rates are expected to be approximately 20 percent and 19 percent, respectively, plus or minus one percentage point. This estimate excludes any discrete tax events that may occur during the quarter, which, if realized, may increase or decrease our actual fourth quarter GAAP and non-GAAP tax rates. If the U.S. research tax credit is reinstated into tax law, we estimate our annual effective tax rate for the fiscal year 2013 to be approximately 16 percent.
Depreciation and amortization for the fourth quarter is estimated to be approximately $58 million to $60 million. Capital expenditures are expected to be in the range of $60 million to $70 million.
Diluted shares for the fourth quarter are expected to be approximately 629 million.
Dividend and Share-Repurchase Program
The quarterly dividend of 7.5 cents per share, 30 cents on an annual basis, is equivalent to a yield of about 2.4 percent, based on the Nov. 7 closing price of $12.61. It will be payable on Dec. 14, 2012 to all shareholders of record on Nov. 23, 2012.
Since NVIDIA initiated its repurchase program in August 2004, NVIDIA has spent $1.46 billion to repurchase 90.9 million shares of its common stock. NVIDIA is authorized, subject to certain specifications, to spend up to an additional $1.24 billion repurchasing shares of its common stock.
Any future repurchases would be made in the open market, in privately negotiated transactions or in structured share-repurchase programs, and may be made from time to time or in one or more larger repurchases. The program will be conducted in compliance with the Securities and Exchange Commission's Rule 10b-18 and applicable legal requirements and shall be subject to market conditions and other factors. The repurchases would be funded from available working capital.
Cash, cash equivalents and marketable securities at the end of the third quarter of fiscal 2013 were $3.43 billion.
Third Quarter Fiscal 2013 and Recent Highlights:
Microsoft launched its NVIDIA Tegra® 3-based Surface RT to critical acclaim.
NVIDIA's new energy-efficient Kepler™ GPU architecture continued to make excellent headway:
Kepler-based gaming was extended to new, lower price points with the launch of the GeForce® 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti and GeForce GTX 650.
Kepler made further inroads in supercomputing, as Oak Ridge National Laboratory announced that it had completed Titan, the world's fastest open-science supercomputer. Titan gets 90 percent of its processing power from 18,688 NVIDIA Tesla® GPUs.
Kepler moved further into Apple's lineup, with the NVIDIA Quadro® K5000 for Mac Pro users.
NVIDIA launched the VGX™ K2 GPU, also based on the Kepler GPU, for cloud-based workstation graphics.
CFO Commentary
Commentary on the quarter by Karen Burns, NVIDIA interim chief financial officer, is available at www.nvidia.com/ir.
Sunday, November 4, 2012
What Lies Beneath the Surface Tablet's Screen
After removing a total of 17 T5 Torx screws -- 10 under the kickstand and 7 under the camera cover -- the rear case comes right off -- almost. (Credit: iFixit)The online teardown site rated the Surface's "repairability" a 4 on a scale of 1 to 10, with 10 being the easiest. That is a marked improvement over the iPad's 2 rating, but far short of the Amazon Kindle Fire's 8.
Getting inside the device was where the Surface scored over the iPad.
"Microsoft made the Surface's internals accessible through the back -- like the Kindle Fire and Nexus 7 -- as opposed to through the front glass/LCD -- like the iPad 3," said Miroslav Djuric, chief information architect at iFixit.
"Aside from the original iPad's clip system -- which allowed the user to open the tablet without having to use a heat gun to unglue the glass -- making the tablet guts accessible from the rear panel usually makes for an easier opening procedure," he explained.
"The Surface falls somewhere in the middle: Users won't have to risk shattering the glass to open it, but they'll have to carefully remove a long, plastic bezel, a tamper-evident sticker, and tons of screws to do anything inside," Djuric told TechNewsWorld. "Thankfully, the battery replacement is quite easy once you're inside. The user just needs to disconnect a ribbon cable and carefully pry the battery off the rear case in order to remove it."
After getting into the device, however, the would-be repairer would still have a ways to go to make those repairs.
"The glass and LCD, which will undoubtedly be the most-broken part of the tablet, is strongly adhered to the VaporMG frame, requiring lots of guitar picks, patience, and heat gun action in order to separate," said Djuric. "It also doesn't help that all of the Surface's other guts are placed on top of the glass/LCD/Vapor MG frame, but that's the usual trade-off with having a tablet accessible from the rear."
This also isn't really all that unexpected. The devices aren't made, as is still the case with desktop computers, to be upgraded or even repaired by the end user. These are devices -- much like a television -- that should be left to the professional to service.
"The more integrated a design is, the harder it is to pull apart," said Roger L. Kay, principal analyst at Endpoint Technologies Associates. "A removable battery takes up more space than a hard-wired one. But then there's just plain old good design. Some are better than others."
One of the reasons that these devices are difficult to repair comes down to consumers often wanting devices that are sleek and lightweight, while still being reliable. It is thus difficult to produce a product that fits all the criteria and can also be easily repaired.
"Consumers consistently are pushing manufacturers toward lighter, sleeker and more portable devices," said Chris Silva, industry analyst at the Altimeter Group. "We've seen with things like iPhone and Macbooks, the more the manufacturers do to make these items sleek and lightweight, the less user-serviceable they are."
That, plus the accelerating pace of innovation among these devices, adds up to a dire electronics-waste impact on the environment, Silva told TechNewsWorld.
"While feature phone innovation did not have as high a correlation to handset replacement every 18-24 months, on the smartphone front devices innovate so fast that users are swapping out devices at least that fast, if not more quickly. Tablets innovate even more rapidly, meaning that the ability to fix one of these devices is less important than our likelihood as consumers to attempt to repair vs. upgrade these items."
In the case of the Surface, this could be a reflection of Microsoft's newness to hardware in this class of products, but it also comes back to the cost to repair vs. the cost to simply replace.
"Their prior experience was the Xbox, which was generally just cheaper to replace, even though it was repairable," said Rob Enderle, principal analyst at the Enderle Group. "As you get to (US)$1,000, it makes more sense to design a product to repair, but as you get to $500, the added cost to make a product easy to repair starts to exceed the benefit."
With the Surface, very little should go wrong -- but if anything were to break, it likely wouldn't be something that an average user could readily fix, so it falls into the replace category.
"This is a solid state device, and the kinds of things that fail on this class of device are generally due to misuse and not because the part itself fails," Enderle told TechNewsWorld. "If the user mistreats the device, the warranty doesn't cover the repair, and if a component fails because it is bad, that cost is passed back to the component supplier."
The issue with the difficulty of repairing is that clearly the companies see this as something that could, or even should be replaced rather than repaired. In these cases, the efficiency of manufacture means that repairing something that has a seemingly minor fault requires major effort. The question is whether consumers should consider this when buying such a product.
"There are lots of different e-recyclers out there," noted Djuric. "Some strip devices to their most basic materials, different metals, plastics, etc., while others refurbish a portion of their devices and make them sellable again."
The overarching problem is how to separate all the parts in an electronic device cost-effectively, Djuric stressed.
"Increasing the difficulty of separating the components hurts the e-recyclers' bottom line, and makes some devices cost-infeasible to refurbish," he said. "Those devices will eventually end up in a pile of raw materials -- at best -- instead of being used elsewhere by another person who can't afford the latest-and-greatest gadget."